Senior Technical Artist

Posted 11 months ago

Unicorn Studios is seeking a creative and talented Senior Technical Artist to join our core team developing high quality AAA games. The ideal candidate should be a specialist on character or creature rigging and tools, and enjoy bringing life to our digital game/film characters by creating efficient technical rigging solutions.


  • Create animator-friendly rigs for a wide variety of characters, weapons and props.
  • Authoring skinning and deformation.
  • Set-up character assets in the engine (meshes, animation blueprints, dynamics)
  • Build tools for characters artists and animators to facilitate character creation.
  • Guide the process of character creation from a technical perspective.
  • Identify, prioritize, and complete tasks related to character technical art.
  • Work with production to prioritize tasks and develop workflows.
  • Use your extensive expertise as a tech artist to ensure the product is fun and meets the highest standards of quality, performance, and polish.
  • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
  • Contribute to the growth of a startup studio.


  • 4+ years of professional experience in creating production-ready rigs for 3D games or cinematic animation.
  • Strong knowledge of character kinematics, deformations, and topology.
  • High proficiency in character skinning, physics, and technical workflows.
  • Proficiency in python for the purposes of creating character rigs in Maya.
  • Tool development experience and pipeline design.
  • Proficiency in technical problem solving.
  • Self-starting, self-reliant personality and willing to pitch in on many areas of game development.
  • Strong verbal and written communication skills in English.


  • Experience in Unity development.
  • Lead or team management experience in AAA game development or VFX/Film production.
  • Experience programming in Python, C++, C#, MEL, or other programming languages.
  • Art skills, such as animation or modeling.
  • Familiarity with in-game simulation, such as for ragdoll, cloth, or hair.

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